glare1

I had spent an entire day trying to fix the post-processing functionality only to discover that, by readjusting my monitor, I had allowed it’s resolution to change by 4 pixels… this then caused dx to fail to render to texture since the texture I had created to test was hard coded for 1200p. This is a quick 1 pass glare shader I wrote after I found the culprit of my terrible day.

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