Welcome

I have been wanting to create a dedicated site/blog for my work for quite some time. Thankfully, due to a gap in my schedule, I’ve found time to do so.

Here you will find commentary on my work as well as regular updates. I will also introduce my inventions and algorithms.

So, who am I?
I’m just a software engineering and computer graphics student at UMD. For the last several years I have spent my free time tackling some of the most complex problems in the area of real-time computer graphics. I’ve designed everything from DFSSAO (currently known as HDAO – first published by me here:http://www.coniserver.net/wiki/index.php/Screen_Space_Ambient_Occlusion_Shader) to advanced Global Illumination Algorithms such as my latest WSAO (World Space Ambient Occlusion).

I have had the fortune of befriending many other wonderful people in my field and am always looking for more people to share my work with and assist in any way possible.

Please feel free to comment and discuss anything I post. If you have a problem with something or think it’s stupid, please do not just leave a simple “this sucks” comment or such. I actually read comments so if you don’t like some part of something, please write what it is so I can fix it or know what I am doing that is no good! =]

You will find a bunch of screenshots in the gallery page.

Thanks for following me – don’t hesitate to contact me if you need anything. =]

This entry was published on September 2, 2011 at 5:30 am. It’s filed under graphics, Uncategorized and tagged . Bookmark the permalink. Follow any comments here with the RSS feed for this post.

2 thoughts on “Welcome

  1. Cyber.Mew's avatarCyber.Mew on said:

    That wiki link seems dead

  2. Thanks for your personal marvelous posting!
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    soon. I want to encourage that you continue your great job,
    have a nice morning!

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