aruba

rendered in real-time with light blade dx9 prototype

quality: medium
DOF: on
SGI: medium
reflections: medium
avg_fps: 64.4
GPU: gtx280m

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3 thoughts on “aruba

  1. Curious: what would be the likelihood of doing an OpenGL version of light blade?

    • Depends on the amount of people interested in this option. At the moment I do not have time to bring myself up-to-date with OGL (I only learned the basics ages ago and prefer dx). If people want it to be integrated into OGL as well as dx11, I could do so – most likely this winter when I have more time.

      If I did do this, I’d include higher level functionality that would abstract the OGL/dx functions for programmer convenience and compatibility – the API is already set up in an low-level abstracted form to allow future compatibility with dx12 and higher so adding OGL would require nothing more than adding a flag, a new module, and some sort of adapter.

      • Well, the biggest reason to go for OpenGL now days from my perspective, is primarily to support Linux and OS X.

        That said, the biggest pain for support OS X is of course accounting for Apple’s typically shoddy drivers. Although, OS 10.7’s drivers aren’t quite as bad as they used to be.

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